Going to start posting my completed work that I do on League of Legends. For the first update here is Cosmic 2018 skin line, I created the sound effects and VO for the skins. Cosmic Enchantress Lulu Cosmic Defender Xin Zhao Cosmic Queen Ashe
Going to start posting my completed work that I do on League of Legends. For the first update here is Cosmic 2018 skin line, I created the sound effects and VO for the skins. Cosmic Enchantress Lulu Cosmic Defender Xin Zhao Cosmic Queen Ashe
Sound Design interviews can be tough. I’ll just lay that out there. It’s way different than your screener/HR interviews, as the questions and conversations more directly relate to your technical and creative skills as a Sound Designer. I’ve participated in several interviews over the past…
So I realized that since I’ve been employed, I have kind of dropped off the face of the earth in terms of personal website activity. I thought I would just give a brief update on what I have been up to in 2014. Last Fall…
A glimpse at my Wwise project, The Haaz Effect! You can also check out the other Haaz Effect videos to get a more in depth review of how my team and I created our sounds and utilized Wwise for our audio implementation. On my video…
New portfolio item! It could be used as a tutorial for making background ambiences in Wwise as well. In this video showcase, the backgrounds/ambiences of my game audio project, Haaz Effect, are displayed and explained in detail using Wwise, an interactive middleware tool.
I did the Sound Design and Composition for this game, Bioharmonious back in 2012. The previous trailer only showed off the music that I made, so I wanted to upload a trailer with some sound design as well! Enjoy!