Sound Design interviews can be tough. I’ll just lay that out there. It’s way different than your screener/HR interviews, as the questions and conversations more directly relate to your technical and creative skills as a Sound Designer. I’ve participated in several interviews over the past couple years with both big and small companies, and I have tried compiling some of the questions that I have been asked so that the Sound Designers of the future may be better prepared than I was. Since a lot of positions are Sound Designer/Composer, I’ll include some questions related to music as well. I’ve also reached out to the game audio community to see what questions others have been asked. This will just be a list of questions that you can use to better prepare yourself for your interviews. Each company will be looking for different answers, so make sure you tailor your answers to the role and the company. Without further ado:

-Are you familiar/do you use (Wwise/Fmod)?
-Do you use any asset managers, for example Soundminer?
-Describe your layering process when you are creating an audio asset.
-What’s your DAW of choice?
-What’s your favorite sounding game and why?
-Describe your current audio production pipeline.
-Describe one of your recent recording sessions.
-What type of recording gear are you familiar with?
-If you were going on a field-recording trip to record ambience, what gear would you bring? (be specific)
-What’s the most complex system you’ve designed?
-What’s the most satisfying sound design or implementation moment of your career?
-Regarding all sound design (creation specifically), what have you done the most of, and what have you done the least of?
-A Producer comes to you and needs some UI sfx done but doesn’t know what he wants. What do you do?
-What’s your favorite genre of game? What are some challenges or considerations faced in designing audio for that genre?
-What can you do to give QA and understanding of how an audio system is expected to work?
-What is the number one sound generation tool that you use?
-What games are you playing right now?
-How did you start out in the industry?
-What’s your setup and/or favorite libraries?
-Do you know any scripting languages?
-What did you use to do (insert project name)?
-Do you compose music?
-What styles of music are you most comfortable composing?
-How does a ring modulator and a vocoder work?(Pretty much explain your knowledge of Digital Signal processing)
-How do you balance all of the things you want/ need to do with the limited time available?
-Whose work do you admire in the industry?
-Are you familiar working with version control software?(Perforce, TortoiseSVN)

I hope this list helps you with your interviews. If there’s one tip that I can give, it’s to be ready to back up your answers with either an example or some form of elaboration. It gives an impression that you might actually know what you’re talking about. I hope this list helps. I’ll add to it as I think of more, or if people suggest others. Best of luck in your future interviews!